CareerScanCareerScan
JobsCompanies
BlogContact
For Employers
Sign InRegister Free
CareerScanCareerScan

India's verified job platform connecting candidates directly with employers. 100% free applications with instant ATS resume scoring.

Chennai, Bengaluru & Hyderabad
Jobs by location
Jobs in ChennaiJobs in BengaluruJobs in HyderabadJobs in PuneJobs in Mumbai
Popular roles
AR Caller JobsHealthcare Medical CodingReact / Full Stack DeveloperData & Power BI AnalystCustomer Support Executive
Top companies
TCS CareersCognizant JobsInfosys OpeningsApollo HospitalsOmega Healthcare
Career services
Free ATS Resume CheckerAI Resume Builder (Free)AI Job MatcherSalary Guide & BenchmarksJob Alerts on WhatsApp
© 2026 CareerScan India. All rights reserved.256-bit SSL encrypted & verified
Back to all jobs
  1. Home
  2. Jobs
  3. Technical Animation Director (F/M/NB) [AAA Project]
Ubisoft
Ubisoft

Technical Animation Director (F/M/NB) [AAA Project]

Annecy, Auvergne-Rhône-Alpes, fr
Posted 21 Sept 2026
2 views
Actively Hiring

Check Your Resume Match Score

Scan your resume against ATS criteria for this Technical Animation Director (F/M/NB) [AAA Project] role at Ubisoft.

Apply for this position

Apply on Company Website
Notice a broken link or wrong info?

Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Directly reporting to the

Technical Director, Pipeline

, the person in this role is responsible for identifying, preparing, and adapting the tools that will be used throughout production on the

Animation

side, including

Animation Graphs (behavior trees)

.

Responsibilities

  • Define workstreams and improvements to be made to the existing pipeline (In-Game Animation, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics, etc.).
  • Develop or identify the best possible tools and methods to improve and streamline the work of animators across all animation-related topics (characters as well as gear/equipment).
  • Optimize animation graphs and their underlying architecture.
  • Provide daily support to the animation team by resolving technical issues and helping them make decisions to optimize in-game animation graphs.
  • Act as the technical owner for compliance with constraints established in partnership with other disciplines (memory usage, FPS/performance targets, across different console platforms).
  • Serve as the technical owner for all multiplayer and customization/modularity-related topics.
  • Produce documentation covering tools, methodologies, training materials, processes, and engine constraints for future reference and consultation.
  • Coordinate with and act as the primary liaison between the animation team and the programming team.
  • Regularly communicate technical constraints and the rationale behind them to the animation team.
  • Act as the technical point of contact for animation-related technical issues.
  • Perform any other related duties as required.
    Technical and artistic innovation does not intimidate you it will be a key part of achieving the desired level of quality.

A strong background as an

Animation Technical Director

, preferably in the video game industry.

  • Excellent knowledge of real-time animation systems in video games and/or pipeline development.
  • Extensive experience with

MotionBuilder

and/or

Maya

; knowledge of both

body and facial motion capture

is a strong asset.

  • Advanced proficiency in

Python

.

  • Knowledge of another DCC package (Maya, 3ds Max, Blender, etc.).
  • Strong teamwork skills and the ability to take on complex challenges.
  • Strong ability to influence and carry a vision
  • Experience in management appreciated
  • Fluent English is essential to successfully carry out the responsibilities of the role.
  • Knowledge of

Rigging

and

Ragdoll systems (Havok)

is highly desirable.

Founded in 1996,

Ubisoft Annecy

has contributed to many of the Group’s blockbuster franchises, collaborating on series such as Splinter Cell and Assassin’s Creed® , as well as developing major gameplay experiences including the raid for Tom Clancy’s The Division 2® and Ghost Recon Wildlands . We are also proud to have created our own original IPs, Steep and later Riders Republic .

Beyond our AAA productions, we contribute to the Group’s technological innovation through our center of expertise around the

Snowdrop

game engine, as well as through the Technology Group in collaboration with Ubisoft Montréal.

Located in of France’s most dynamic regions, Ubisoft Annecy enjoys an exceptional setting between lake and mountains, in the heart of the “Venice of the Alps,” just 30 minutes from Geneva International Airport. As a continuously growing studio, we place employee engagement and teamwork at the center of everything we do. Our ambition is driven by innovation and excellence, with ultimate goal: delivering outstanding experiences for our players.

Key Requirements & Skills

  • Define workstreams and improvements to be made to the existing pipeline (In-Game Animation, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics, etc.).
  • Develop or identify the best possible tools and methods to improve and streamline the work of animators across all animation-related topics (characters as well as gear/equipment).
  • Optimize animation graphs and their underlying architecture.
  • Provide daily support to the animation team by resolving technical issues and helping them make decisions to optimize in-game animation graphs.
  • Act as the technical owner for compliance with constraints established in partnership with other disciplines (memory usage, FPS/performance targets, across different console platforms).
  • Serve as the technical owner for all multiplayer and customization/modularity-related topics.
  • Produce documentation covering tools, methodologies, training materials, processes, and engine constraints for future reference and consultation.
  • Coordinate with and act as the primary liaison between the animation team and the programming team.
  • Regularly communicate technical constraints and the rationale behind them to the animation team.
  • Act as the technical point of contact for animation-related technical issues.
  • Perform any other related duties as required.
    Technical and artistic innovation does not intimidate you it will be a key part of achieving the desired level of quality.

A strong background as an

Animation Technical Director

, preferably in the video game industry.

  • Excellent knowledge of real-time animation systems in video games and/or pipeline development.
  • Extensive experience with

MotionBuilder

and/or

Maya

; knowledge of both

body and facial motion capture

is a strong asset.

  • Advanced proficiency in

Python

.

  • Knowledge of another DCC package (Maya, 3ds Max, Blender, etc.).
  • Strong teamwork skills and the ability to take on complex challenges.
  • Strong ability to influence and carry a vision
  • Experience in management appreciated
  • Fluent English is essential to successfully carry out the responsibilities of the role.
  • Knowledge of

Rigging

and

Ragdoll systems (Havok)

is highly desirable.

Founded in 1996,

Ubisoft Annecy

has contributed to many of the Group’s blockbuster franchises, collaborating on series such as Splinter Cell and Assassin’s Creed® , as well as developing major gameplay experiences including the raid for Tom Clancy’s The Division 2® and Ghost Recon Wildlands . We are also proud to have created our own original IPs, Steep and later Riders Republic .

Beyond our AAA productions, we contribute to the Group’s technological innovation through our center of expertise around the

Snowdrop

game engine, as well as through the Technology Group in collaboration with Ubisoft Montréal.

Located in of France’s most dynamic regions, Ubisoft Annecy enjoys an exceptional setting between lake and mountains, in the heart of the “Venice of the Alps,” just 30 minutes from Geneva International Airport. As a continuously growing studio, we place employee engagement and teamwork at the center of everything we do. Our ambition is driven by innovation and excellence, with ultimate goal: delivering outstanding experiences for our players.

Frequently Asked Questions

How to apply for Technical Animation Director (F/M/NB) [AAA Project] at Ubisoft?

Click the "Apply on Company Website" button on this page to submit your application directly on the employer's official portal.

What is the salary for this role?

Salary details will be discussed during the interview.

What experience is required?

This position is open to freshers and experienced candidates.

Is this position still open?

Yes, currently active and accepting applications.

ApplicationActively Hiring
Apply on Company Website
Broken link or expired?
Ubisoft

Ubisoft

Welcome to the official website for Ubisoft, creator of Assassin's Creed, Just Dance, Tom Clancy's video game series, Rayman, Far Cry, Watch Dogs and many others. Learn more about our breathtaking games here!

Visit Company Website

More jobs at Ubisoft

Technical Architect

Pune, MH, in

Junior R&D Engineer (GEN AI/ML)

Pune, MH, in

Chef.fe de Produit Marketing

Montreal, QC, ca

Share this Opening

Job Alerts for Design & Creative

Receive email alerts whenever new Design & Creative roles in Annecy are posted.

Set Free Alert →

Similar Openings

Explore related active roles in Design & Creative

View all
Actively Hiring
hevodata
UX Design Intern
hevodata Verified
0-2 Yrs
₹291/mo
Bangalore, India
Design & CreativeInternship
Posted 4d ago
Apply Now
Actively Hiring
hevodata
Senior Visual Designer
hevodata Verified
6–8 years
₹291/mo
Bangalore, India
Design & CreativeFull-time
Posted 4d ago
Apply Now
Actively Hiring
hevodata
Senior Product Designer
hevodata Verified
6–8 years
Salary not disclosed
Bengaluru, India
Design & CreativeFull-time
Posted 4d ago
Apply Now

Technical Animation Director (F/M/NB) [AAA Project]

Ubisoft · Annecy

Apply on Company Website