Phygtl, Inc.

Founding Engineer Persistent Spatial Worlds (Unity + AI)

Canada, Germany, India, Israel, United Kingdom, United States
10+ years exp
Part-time
Posted 4d ago
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Job Description

The Problem

Young people are more connected than ever, yet lonelier than any generation before them.

Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in.

We are exploring the opposite:

technology that brings people together in real-world environments.

To do that, software must understand

place

, not just users and clicks.


What We Are Building

Vyry builds context-aware AI quests that get students to meet IRL.

The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co-create digital artifacts anchored to real locations.

We are in closed beta and measure strong signals:

  • 12k → 175k students reached in 2025

  • 25% of MAUs complete quests

  • pilots show

up to 40% reduction in social isolation

The team combines

consumer product, spatial, and game-world expertise

, with former talents from:

Roblox

  • Niantic
  • Ubisoft

alongside a research layer that includes:

2 professors + 4 PhDs

The company is also part of:

Google AI Startup Program and prototyping on Meta’s invite-only Wearables SDK


What You Would Work On

Core product stack includes:

  • Unity real-time spatial environment layer
  • persistent digital artifacts anchored to real-world locations
  • multi-user spatial interaction systems

  • AI-assisted pipelines for generating spatial objects

Hard Problems We’re Exploring

Persistent spatial worlds

— artifacts anchored to real places that persist across users, sessions, and devices

Multi-user spatial synchronization

— ensuring multiple users see and interact with the same artifact in the same physical location

Mobile-first spatial computing

— running tracking, rendering, anchors, and networking within phone and wearable hardware constraints

Real-time spatial rendering with AI context

— Unity rendering environments in real time while receiving contextual input from large world models and action models


Role

We are looking for a

senior Unity engineer

who wants to become a

founding technical contributor

.

You would help:

  • shape Unity architecture

  • design spatial persistence systems

  • build multi-user spatial interaction systems
  • integrate AI-assisted development workflows
  • define the long-term technical direction of the platform

We are not looking for someone to simply use Unity.

We are looking for someone who wants to help define the architecture of a new spatial computing product category.


Compensation

This is an equity-first founding role.

Compensation is

equity-only until our next funding round (target H2 2026).

You can join either:

Part-time

, while keeping your current role

  • Full-time

Many experienced engineers start

part-time first

while evaluating the opportunity.

This role is designed for someone who wants to

build a startup without having to start alone from scratch

.


Who This Is For

Engineers who:

  • have

deep Unity experience (typically 8–10+ years)

  • have shipped complex real-time systems

  • enjoy

architecting systems rather than just implementing features

  • are curious about

AI integration into interactive environments

This often resonates with engineers who have spent years inside larger companies and want to

build something meaningful with ownership

.


Who This Is NOT For

Please do not apply if:

  • you are looking for a

salaried job today

  • you want a

freelance contract or short-term gig

  • you are

bridging time until your next role

This is a

founding role with startup emotions

.


If Interested

Send:

  • GitHub or portfolio

  • examples of Unity systems you built

  • anything you’ve experimented with involving AI

Please also include short answers to the questions below.

PS: If you have spent years building complex Unity systems and occasionally think:

“If I were part of a startup, I would architect it differently.”

You are probably the person we are hoping reads this.

Frequently Asked Questions

How to apply for Founding Engineer Persistent Spatial Worlds (Unity + AI) at Phygtl, Inc.?

Click the "Apply via CareerScan" button on this page.

What is the salary for this role?

Salary details will be discussed during the interview.

What experience is required?

10+ years of experience is required.

Is this position still open?

Yes, currently active and accepting applications.

Founding Engineer Persistent Spatial Worlds (Unity + AI)

Phygtl, Inc. · Canada